By completing this course, our students- will improve their skills in creating IT projects from idea to final project,
- become familiar with the criteria of these competitions and the works of past winners,
- improve their skills in self-presentation and video presentation of projects,
- increase their chances of winning prizes.
The course begins with a
business game in which children create their tree of goals and place competitions and Olympiads on it, formulating the internal need for preparation and participation in creative challenges.
In the first part of the course, children will study the regulations of competitions in which they can participate, examine the works of winners, independently develop a prototype of a competition work and design it for submission to a competition or Olympiad, and also conduct mutual evaluation as part of creative groups.
In the second part, students will be immersed in project activities aimed at identifying and solving real problems underlying a competition or Olympiad project.
The program is designed for children who have already completed the ROBBO course for children aged 5-6 years old "Game Robotics", or the course for children aged 7-8 years old "First Steps in Robotics", or the course for children aged 9-10 years old "Engineering Robotics" and have experience participating in competitions and Olympiads.
The course helps to increase motivation in the in-depth study of complex technical education topics such as circuitry, 3D modeling, construction, and programming.